![]() But the tutorials are pretty good.Īlso, a lot of the stuff that's kind of tedious and awkward, like laying out complex belt systems, gets a lot easier when you get construction bots and can start building from blueprints. I initially played through the tutorial levels (that you can get for free) before buying the full game, and I think that helped a lot it's a very keyboard-centric interface that takes awhile to get used to and isn't likely to appeal to everyone. And as others have mentioned, the game is rock solid. Their are so many alternate ways to play factorio - complete with way deeper tech trees, or a base that teleports between planets every 10 minutes, Seaworld - where you start on a tiny island with nothing but ocean in every direction. The factorio modding scene is also incredible. Factorio feels grounded in the world, whereas shapez feels like a puzzle game with almost no constraints. Shapez needs its artificial level structure to motivate you to do anything - and I find that much less satisfying because it saps my intrinsic motivation. In factorio you build things out of what you mine and construct. Satisfactory’s world is beautiful to explore - but that makes it a different sort of game.Īnd shapez was ok, but it lacks factorio’s loop. The engineer in me is always vaguely dissatisfied with what I make in satisfactory. ![]() I’ve played all three games and for me factorio is easily the best.ĭesigning big factories in Satisfactory feels awkward - it’s very hard to refactor and redesign because the buildings are so big and you need to build them one by one. Apart from getting to look over and see something that is visually appealing (and green now that bleakness of winter is here), I'll occasionally see random people join a server and become friends trying to build something together, it's awesome! My shelf has become an interactive, aquarium, IRC, hybrid, all thanks to this game. Sitting inside a small room day after day due to the pandemic has been brutal but this setup has greatly improved my sense of connection to the outside. One game sits in a train-world just cruising along, another sits in a beautifully animated forest, another still hangs out on a pristine beach that I found. I have a few small monitors all linked up playing, and I just set my character to hang out in various places online. Playing the game in this fashion feels the same as Minecraft did, just with more automation and potential for world building.Īlthough not strictly Factorio related, something else I've pursued within the game has been setting up a semi-interactive self in my room. I'm not really sure I'll end up making any real income from it but the process has been a complete blast. My favorite aspect has been creating an in-game 'paid' train line that lead the player out of the dense concrete shopping district and into one of the beautiful blue and green tree parks, the visual switch-up makes the experience fantastically enjoyable. My inspiration for doing so has been from watching first person videos of people walking in Japan, wanting to experience that but being unable due to the lock-downs. My idea is to create a city of player-owned museums and shops, all with the backdrop of a custom story narrative in a high-end designed mall of sorts. One of my recent side projects has been building out a modded multiplayer server that allows me to sell plots of land to players. ![]() You can create works of art, music generators, blinking lights, even straight up computers! ![]() Although many people simply try and speed run rockets or automate their factory, this is all completely optional. One of the best parts of this game for me has been that both the depth and speed of it are totally up to you. There are train worlds, mod worlds, pvp worlds, so many new and unique ways to play. I've just gotten into the multiplayer aspects and it's completely rekindled my love after 1400 hours of game-time (according to steam, far bit of afk here to be honest). ![]() Factorio is freaking amazing and is my goto game. ![]()
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